ap

An audio player suited to my tastes
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commit 64e616f54d5ad9edb6881154318856fd0e784330
parent ece43480fc8db7656d49b3aacf11213f805fb2fb
Author: Jacob R. Edwards <jacobouno@protonmail.com>
Date:   Thu, 15 Jul 2021 23:12:19 -0700

Fix queue_remove bug

The player would be restarted on every call if not STOPPED, even
without a bug in the player code causing a multitude of instances
of the player process to live at once it was a waste of resources.

Now the player program is stopped but not started again, that's
handled in the main loop.

Diffstat:
Maps/queue.c | 8+++++---
1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/aps/queue.c b/aps/queue.c @@ -28,9 +28,11 @@ int queue_set(struct aps *aps, struct item *item) { aps->queue = item; - if ((aps->player->state != STOPPED && aps->queue) && - (pstop(aps->player) || pplay(aps->player, aps->queue->path))) - return 1; + if (aps->player->state && aps->player->state != STOPPED) { + if (pstop(aps->player)) + return 1; + aps->player->state = 0; + } return 0; }